“You can’t predict what a myth is going to be anymore than you can predict what you’re going to dream tonight. Myths and dreams come from the same place. They come from realizations of some kind, that have then to find expression in symbolic form. The only myth that’s going to be worth thinking about in the immediate future is one that’s telling about the planet. Not this city, not these people, but the planet, and everybody on it. That’s my main thought for what the future myth is going to be. And what it will have to deal with will be exactly what all myths have dealt with. The maturation of the individual, the gradual, the pedagogical way to follow from dependency through adulthood, to maturity, and then to the exit. And how to do it. And then how to relate to this society, and how to relate this society to the world of nature and the cosmos. That’s what the myths have all talked about, that’s what the new myth has got to talk about. But the society that it’s got to talk about is the society of the planet, and until that gets going, you don’t have anything.”
Inspired by ancient prophecies, esoteric teachings and indigenous traditions, THE MEDICINE GATE presents an alternative to the apocalyptic memes dominating our world, offering a new creation myth during this time of unprecedented upheaval and radical transformation.
Science fiction meets science fact in this deeply insightful hero’s journey, one that encompasses a graphic novel series, VR video game, board game and multiple web apps. These cross pollinating multiuser platforms unite players and audiences in keeping with the HOPEPUNK movement, where we join together in defense of planet Earth by changing the narrative messages we’re choosing to tell.
“Hopepunk says that genuinely and sincerely caring about something, anything, requires bravery and strength. Hopepunk isn’t ever about submission or acceptance: It’s about standing up and fighting for what you believe in. It’s about standing up for other people. It’s about DEMANDING a better, kinder world, and truly believing that we can get there if we care about each other as hard as we possibly can, with every drop of power in our little hearts.” ~ Alexandra Rowland
The graphic novel series
Increasing chaos, species extinction, and climate crisis ravage our planet. Humankind faces a yet greater challenge when a mysterious DNA mutation causes millions of people to age rapidly and die.
This prescient story follows Michael, a PTSD stricken soldier and his niece, Sara, three years after he was widowed and she orphaned by the mutations. Like everyone else still alive, they received a microchip implant to halt this fatal affliction. Now the world eagerly awaits the activation of the Lattice - an alternative energy network designed to power the world and feed humanity through the transmission of solar photons through the implants.
When the corporation that designed the Lattice kidnaps Sara, an implant-free alliance known as the Gatekeepers enlist Michael to rescue her. He learns that everyone who died during the mutations - including his wife and son - are actually stuck in a dark void between this world and the Multiverse. The only hope to save them is Sara. Her genetic codes contain what the Gatekeepers need to release Earth into the Multiverse. These codes also hold the key to activate the Lattice, which will not transmit photons as advertised. Rather, it will infest every man, woman and child with a Wetiko alien.
Our universe was created as a penal colony for the Wetiko when they were exiled from the Multiverse fourteen billion years ago. Occupying ninety five percent of our universe in the form of dark energy and dark matter, the Wetiko have been spreading their murderous nature through humanity from the very beginning. The Lattice is their endgame. They will take our place as Earth transitions into the Multiverse, rendering humankind extinct.
Under relentless pursuit by the corporation, the Gatekeepers guide Michael through the dark web of his traumatic labyrinth memories in desperate attempt to access his multidimensional abilities. As the Lattice nears activation, Michael must track Sara through the labyrinth of Earth’s memories, and teleport her to the one place on the planet she can release Earth before it’s too late.